And even though this isn’t a low-poly model, it is baked down from a high-poly model and crafted the way Martin would do a game asset. He then used Painter to texture it and Marmoset to render it. In order to create this monster, Martin used Maya and Zbrush. A weapon mod for the original Doom games that attempts to faithfully recreate the. The artist that created the original concept art was Kenneth Scott, and I’ve included it below.Īdditionally, he took inspiration from the latest version of the Spider mastermind, made by Denzil O’Neill. Despite seeming like a final boss of The Void, it is not, sadly. And this new modern take on Doom 3’s canceled Spider Mastermind looks absolutely amazing.Īs said, Martin used the concept art of Doom 3’s Spider Mastermind in order to create it. Now in case you aren’t aware of, Martin Holmberg is the senior environment artist at Epic Games. And although we’ve gotten a Spider Mastermind in Doom 2016, Martin Holmberg has decided to give us a glimpse at what a modern version of Doom 3’s monster could look like. However, and during development, the team cut it from the game. The original is armed with a powerful chaingun. Its a demon with a huge brain attached to four cybernetic spider legs. Ironically, id Software was planning to include it as there was concept art for it. The original final boss of the Doom series, the Spider Mastermind is the leader and strategist of Hells forces and seems to be the current Dark Lord until the Slayer kills it. Although Spider Mastermind was the ending boss in Doom, it was absent from Doom 3.
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